![]() If you want an edit of the actual tiles and don't think you're up to that (I'm not either) then I'm not sure. I'd recommend experimenting on a copy, though, so you have something to go back to if it doesn't work out right! Also if you're using resources by someone else (DLC or community-made) be sure to follow their terms of use. It's pretty easy to cut+paste rectangular areas between images. If you want some tiles from one sheet and some from another, you could edit it yourself in something like GIMP, Paint dot NET, Photoshop, etc. Have you tried replacing the A1 tile page for that tileset in the database? There's some grassy-edge water in "Outside A1", for example. ![]() KR Deep Ocean Tileset for RPGs by Kokoro Reflections Underwater tiles for your RPG. to E, see asset standards in MZ documentation). ![]() I don't know of any MV-formatted river tiles with a more natural look, so I'll just offer some more general advice. Open the unformatted tileset into your favorite image processing program, put a 48x48 grid, copy and paste the different tiles to their corresponding image (A1, A2, A3. ![]() The "square-ish" nature of the autotiles is kind of the signature style of RMMV's default resources, unfortunately. ![]()
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